

If this question is not posted properly, appologies, and please let me know how to solve my problem.ĭusty22 wrote:I just found the most amazing tool for cutting up sprite sheets! It's free and it works so awesomely! It's called Spricer, it traces the sprites for you when you open a sprite sheet in some image format, then you can export a whole sheet in seconds! Here's the link: So far I'd been using Gimp or Macromedia Fireworks at my school but this is even better! Pretty sure no viruses or anything in the download. I mean, even if I make sprite-figures by cutting on the shapes properly on Photoshop, after saving with jpeg or something, when I put on the stage, my making sprites always with white background squares… Does the Spricer help this phenomenon? I am only a beginner and English is not my native language. I would like to cut off extra parts around the sprites that I made by my own, because needless white backgrounds are always behind my making sprites.

There are four types of collisions available in Game Lab: displace, collide, bounce, and bounceOff.These blocks will cause a certain type of interaction between the sprite and its target and must be used within the draw function. I use FireAlpaca personally, but that's mostly because I'm comfortable using it from non-sprite work. Most games will involve sprites colliding with each other.
TOOL USED TO MAKE MEGAMAN SPRITE GAME SOFTWARE
If you're looking for software to learn how to use fluently then Aseprite is probably one of the better sprite tools. If you have used any image tools previously then this should be familiar to you but there are a few things to note when using the GameMaker Studio 2 image editor which may not be immediately apparent. Is there still the “Spricer”? The link was expired already. You can just use MS Paint if you only need to do some one-off images. The image editor is where you can create your own sprites or edit those you have imported or created previously.
